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Daily Zoughts - Oct 23 2023 (Mon)

  • Writer: Thomas Tang
    Thomas Tang
  • Oct 23, 2023
  • 2 min read

Updated: Nov 11, 2023

Recently I started up a new game project. There's a class called Project Studio where you can bring any game to it and work on it over the semester. I took it in the past and I loved it, and it'd be cool if I could take that class again with a different project. But I had to come up with a new game for that, and it'd have to be one that would realistically take a semester to finish / make progress on. It wouldn't work out if I started a project and then "accidentally" finish it in like a week. I mean it'd be great to put on the portfolio, but bad for Project Studio. I won't reveal the new project right now (other than it's a turn-based RPG, as I already said that on the home page), but I'm excited for it, and it'll be meaty to work on.


The problem now is that I want to work on it so that it's somewhat presentable and to prove that I can actually produce something and it isn't overscoped...but also I'm in the middle of a busy semester. I have several class projects and an exam coming this week, which is going to be rough. But in the end it shouldn't be too bad, I'm not the kind of person who frets about their grade. I joked that I could just fail a class but that's not really an option. A B is fine though; it's senior year, my GPA is basically fixed already.


In other news, tonight I fixed a bug with Burn It Down. The others were telling me that there was a bug with how the level was generated and how there's a problem with the 1st column of tiles. Except that the problem wasn't actually related to how the level was generated at all, it was that the sprites for walls on a tile wasn't set up correctly. The wall sprite was actually floating above the tile, and the camera angle of the game meant it looked like the wall was on a different tile. It made it look like you could walk through an opening, when in actuality there was a wall. So that was a funny way to end the night.


 
 
 

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Thomas Tang (DZ)

tt2195@nyu.edu

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Redmond, WA

©2025 by Thomas Tang

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