top of page

City Maneuver

2D Platformer (October-November 2022)

Made in Unity with 2 teammates, which expanded on another designer's prototype

Team Details

Other Teammates

Justin Chen

Marcus Seeger

Yinqi Wang (original prototype)

My Role

I primarily worked on the 2nd level, and although I didn't program the player controls and/or the grappling hook, I did program miscellaneous game mechanics (such as the collectibles and moving spikes/platforms).

Game Details

Variety of Controls

The player can climb the same wall by jumping off it repeatedly, dash under small gaps, and they can create grapple points that they can pull themselves towards.

Difficult Obstacles

There are conveyor belts that affect movement speed, moving spikes that have to be avoided, and poisonous particles that drain your health.

Multiple Levels

After the tutorial level, there are 2 more levels that have collectible items in hidden and difficult locations, and have more obstacles for the player.

Retrospective

This group project taught me to be more open to others' ideas, even when I'm skeptical of it. In Yinqi's original prototype, you couldn't place your own grapples. My teammates wanted to add it, but I thought it was an unnecessary addition and it would be difficult to implement. But after they added it in, I decided that it added a lot more strategy to the game, and I'm glad that I gave their idea a chance.

Thomas Tang (DZ)

tt2195@nyu.edu

+1 (646) 236-5503

Redmond, WA

©2025 by Thomas Tang

bottom of page