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Pogo Marathon

Platforming Game (April 2024)

Made in Unity, over the course of 2 weeks.

Game Details

Collecting Jewels

Each level is randomly generated and filled with shrinking platforms, surrounded by walls. You have to jump across them to collect jewels.

Level Gimmicks

There are boxes that temporarily let you fly across the level and through walls, and spinners with long blades that can kill you.

Level Customizability

While there are 4 preset levels, you can customize the size of the level, jewels, flying boxes, and spinners to whatever you want.

Retrospective

The main inspiration for the game is a level from Super Mario Galaxy (Luigi's Purple Coins), specifically going across shrinking platforms to collect items to win. I like how I give the player freedom to customize any and all parts of the level gimmicks.

Thomas Tang (DZ)

tt2195@nyu.edu

+1 (646) 236-5503

Redmond, WA

©2025 by Thomas Tang

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