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Slow and Steady

Shooter Prototype (September 2022)

Made by myself in Unity, over a week.

Game Details

Energy Management

It costs Energy to shoot projectiles, and although it recharges fairly fast, reckless shooting will let you get overrun by enemies.

Variety of Skills

The player can also spend their Energy on one of 3 skills (which also need recharging). These skills can change the tide of battle in your favor.

Variety of Enemies

Different types of enemies arrive in predetermined waves, and each enemy has its own attributes and abilities.

Retrospective

As a 1-level game that I made in only 1 week, it isn't the most replayable, but I am pleased with the amount of strategy in it. As the name implies, the game rewards being patient and stocking up Energy for the toughest waves, and the 3 skills have to be used carefully in order to win.

Thomas Tang (DZ)

tt2195@nyu.edu

+1 (646) 236-5503

Redmond, WA

©2025 by Thomas Tang

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