top of page

Isekai Entertainment

Game design intern, May-August 2023.

header.jpg

Contributions

Weapons and Abilities

I came up with several weapons and abilities based around an overall strategy that push into different gameplay styles. These strategies include manipulating your health and knocking enemies into traps.

Enemies, New and Old

To add variety and counterplay to the enemies, I came up with new ideas and redesigned existing ones. New ideas include flowers that pop out of the ground to attack, and summoners that spawn more enemies.

Gameplay Modes

As the company prepared for a new beta release, I came up with several gameplay modes in addition to the main story, with the mindset of giving more material for content creators.

Retrospective

I think my internship was successful and I learned a lot, both about VR and coming up with ideas. Sadly the internship didn't last long enough to see my ideas get implemented and tested out, but I'm optimistic about them, and I'm glad if they inspire other ideas in this game.

Thomas Tang (DZ)

tt2195@nyu.edu

+1 (646) 236-5503

Redmond, WA

©2025 by Thomas Tang

bottom of page