The Relentless Waves update is still making progress. I’ve gone ahead and added some sound effects, as that’s the least fun part. I also have each enemy display its health in the corner, since that seemed useful and necessary when I now have weapons that can deal multiple amounts of damage.
The things I have right now are pretty simple. The Compass shoots bullets at an angle, and the Crown is like the Planet, it creates bullets that spin around it. I also have an energy rule where you have to touch different flags in order to get energy. I think 5 weapons and 5 energy rules may be good enough for this game, especially since it’s very simple.
What makes it a lot harder with coming up with ideas is the lack of combos. With All Shapes and Sizes, the game is about combining different kinds of shapes, and that allows combos and tricks. With Randomly Generated RPG, each player has multiple abilities and the ability pie forces you to make them work together. With Crafts Fair, the game is about assembling combos for the customers and using the twists effectively.
But with Relentless Waves, there aren’t combos, because you only have 1 weapon. And I don’t know if there’s a way to add combos into the game. This means I can't really use the classic trick of making things that combo with existing things, and have to find some other way to get ideas.