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Randomly Generated RPG

Turn-based fighting game (January-May 2024)

Made in Unity, over the course of 4 months.

Game Details

Positions and Emotions

Characters can be either Airborne or Grounded, which makes them immune to certain abilities. They can also have Emotions, which are effective against each other, and have side effects.

Large Variety

Each of your 3 party members gets 6 random abilities each time you play, and you fight 5 waves of random enemies that get harder over time.

Cheats and Challenges

To add more replayability and difficulty, you can turn on Cheats and Challenges that either make the game easier or harder.

Retrospective

I'm very happy with this game. I developed systems / spreadsheets that made it easier to make this kind of game (that uses many numbers), and I'm proud of creating 25 different enemies and 20+ abilities for the player characters.

Thomas Tang (DZ)

tt2195@nyu.edu

+1 (646) 236-5503

Redmond, WA

©2025 by Thomas Tang

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