After some more experimenting I decided to change how switches work in the platforming game. Previously you just hit them once with a box, and then both the box and switch would disappear. But I realized that I could have them do different things. I could have them work as buttons, where you can press it with a box multiple times and have them toggle off and on, or they could work as pressure plates, where you have to keep the box on it (or else it’ll turn off). I went ahead and made this change, and I think this should help me do more kinds of stuff in the levels. There aren’t new levels right now; turns out that card game I’m keeping secret is still taking up work.
If you try the game on itch.io you’ll also notice I added in more visuals to tell you what the buttons will do. There’s a line drawn between the button and the thing it’ll interact with, and anything that is disabled until the button is pressed will be see-through instead of completely invisible. The last part was somewhat tricky to do. I didn’t want to do anything like go through the object’s components and turn all of them off and on. Instead I decided to clone the object, remove most of its components, and reduce its opacity. I’m not sure it’s the best way to do it but I didn’t see a better option.
I mentioned wanting to do this a long time ago, but I finally made a webgl version of Chromatacombs. I thought the main struggle would be framerate, but no it wasn't a problem. The biggest issue was updating it to the new unity version. This broke a lot of things (since I had a bunch of packages in it), but the biggest issue was the physics. The game is built on objects of one color not interacting with objects of the same color. For some reason updating the version broke the physics, and I wasn’t able to fix it. Eventually I gave up and uploaded the game with the old version, which means there’s the Unity splash screen at the start.
I also just got inspiration for a quick minigame I could do sometime later. The inspiration is a side game from Wii Party U, where you have to memorize a bunch of tiles on the screen before they go face down. As you play the memory game, you get prompted for minigames. If you do well in the minigames, you get another chance to look at the tiles. If you fail, you get nothing. The minigames sound fun to do, it’s a chance to make some really quick challenges that don’t take long.