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I've lost some confidence with this puzzle game. And with how this month is set up I have to wait until the week ends before I can switch games.


An issue with my brute forcer is that it's not very good at remembering stuff. It has to manually keep track of everything that happened, including which stars have been collected so far. This means this puzzle game will probably end up being so simple it's not even that interesting, but oh well I learned a few things while doing this game, and I'll try to make some levels for it.


Also I think I just don't like this kind of puzzle game where you can stare at a level for forever until you find the perfect solution; I much prefer something like All Shapes and Sizes (which is technically a puzzle game, but plays much differently).

Mom wanted one and I figured out how to add a comment section to these blog posts. It's not very advanced and looks ugly but I think it works. I don't know if I'm actually going to reply to any comments but you can write in there if you want. (Ignore the part that says to log in as a member, you don't have to do that.)

So far I've gotten a system that can brute force through all the possible ways to play a level, and find the best path. I've only tested this on a very simple level so far but I think it should work for more complex levels.


But also I'm no longer as confident in having puzzles be completely random. Generating entire levels by random does not sound promising, I feel like it'll just generate stupid looking levels (and impossible ones too). Which means probably I'll manually make some levels, have the brute forcer show the player what the goal is, and you have to match that goal.

Thomas Tang (DZ)

tt2195@nyu.edu

+1 (646) 236-5503

Redmond, WA

©2025 by Thomas Tang

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