Brute Forcing (Dec 08 2024)
- Thomas Tang
- Dec 9, 2024
- 1 min read
So far I've gotten a system that can brute force through all the possible ways to play a level, and find the best path. I've only tested this on a very simple level so far but I think it should work for more complex levels.
But also I'm no longer as confident in having puzzles be completely random. Generating entire levels by random does not sound promising, I feel like it'll just generate stupid looking levels (and impossible ones too). Which means probably I'll manually make some levels, have the brute forcer show the player what the goal is, and you have to match that goal.
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