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Recently I have been sleeping at 2am and waking up at 11am, which isn't great. I don't have any reason to stay up that late, I'm not actually doing anything productive. Anyways today I made a 4th level and also had to fix some bugs with the brute forcer cause it was generating solutions that didn't actually work.

I added a couple of tutorial like levels to the puzzle game, and now I'm at 3. I think I'll go for 6 levels and then call it done, and I think I'll release the game on the 14th because I've lost interest in putting more effort in it. I've even already decided what the 3rd week's game will be (it'll be a 2D platformer).

I've lost some confidence with this puzzle game. And with how this month is set up I have to wait until the week ends before I can switch games.


An issue with my brute forcer is that it's not very good at remembering stuff. It has to manually keep track of everything that happened, including which stars have been collected so far. This means this puzzle game will probably end up being so simple it's not even that interesting, but oh well I learned a few things while doing this game, and I'll try to make some levels for it.


Also I think I just don't like this kind of puzzle game where you can stare at a level for forever until you find the perfect solution; I much prefer something like All Shapes and Sizes (which is technically a puzzle game, but plays much differently).

Thomas Tang (DZ)

tt2195@nyu.edu

+1 (646) 236-5503

Redmond, WA

©2025 by Thomas Tang

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