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Crafting Levels (Dec 19 2024)

  • Writer: Thomas Tang
    Thomas Tang
  • Dec 20, 2024
  • 1 min read

Even though earlier I wanted to pursue ultimate freedom for creating platforms, I'm now thinking that it'll work for a very short game with very specific levels, but for a longer game you'd have to go for a more puzzle-like game. Fortunately for this collection I'm doing the former, but granting ultimate freedom does make it tricky to make levels. I don't want players to just skip past everything in a level by creating platforms above every obstacle.

 
 
 

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Thomas Tang (DZ)

tt2195@nyu.edu

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Redmond, WA

©2025 by Thomas Tang

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