Crafting Levels (Dec 19 2024)
- Thomas Tang
- Dec 20, 2024
- 1 min read
Even though earlier I wanted to pursue ultimate freedom for creating platforms, I'm now thinking that it'll work for a very short game with very specific levels, but for a longer game you'd have to go for a more puzzle-like game. Fortunately for this collection I'm doing the former, but granting ultimate freedom does make it tricky to make levels. I don't want players to just skip past everything in a level by creating platforms above every obstacle.
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