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Today I finally added buttons to enable doors and checking cameras and all that stuff. Which means now the game is playable. The game right now is actually really hard, the enemies move fast and you don't have much time to either relax or react. Definitely need to practice this a lot (especially since I plan on recording gameplay for it).


Also usually adding a screenshot of the game to one of the quadrants of the game logo is one of the last things that happens. This time I already did it, because the quadrant I made is just the map of the game, and that's already done.

For fun I've started casually speedrunning Celeste. By casually I mean I'm not ever submitting my attempts to any speedrun websites, I'm just playing the game and writing down my best time. So far my goal is to get it under 36 minutes, and my theoretical best time is 36:13. I'm still at the stage where I'm not trying to save time by adding new tricks (I'm not sure I ever will), I'm just trying to die less.

I guess I can elaborate more on my mechanics planned. There are 4 enemies, and they react to sound and light differently. You can create sound and light next to your room, or away from your room. For an enemy that likes light, you want to activate the light that leads away from your room, while you want to avoid activating the light that's next to you. But there's also an enemy that hates light, and they work the opposite way. Then there are enemies for sound too.


There are also doors that you can close. Enemies will ignore rooms that are closed off, which can be good or bad because you don't want them to go down a path where you can no longer manipulate them (e.g. the enemy that likes light goes down a path where there's no way to create light, and then they're guaranteed to kill you).

Thomas Tang (DZ)

tt2195@nyu.edu

+1 (646) 236-5503

Redmond, WA

©2025 by Thomas Tang

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