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For fun I've started casually speedrunning Celeste. By casually I mean I'm not ever submitting my attempts to any speedrun websites, I'm just playing the game and writing down my best time. So far my goal is to get it under 36 minutes, and my theoretical best time is 36:13. I'm still at the stage where I'm not trying to save time by adding new tricks (I'm not sure I ever will), I'm just trying to die less.

I guess I can elaborate more on my mechanics planned. There are 4 enemies, and they react to sound and light differently. You can create sound and light next to your room, or away from your room. For an enemy that likes light, you want to activate the light that leads away from your room, while you want to avoid activating the light that's next to you. But there's also an enemy that hates light, and they work the opposite way. Then there are enemies for sound too.


There are also doors that you can close. Enemies will ignore rooms that are closed off, which can be good or bad because you don't want them to go down a path where you can no longer manipulate them (e.g. the enemy that likes light goes down a path where there's no way to create light, and then they're guaranteed to kill you).

Now that the 3rd game is released, my current plan for the 4th game is a survival horror game (but since I have no art or sound it won't even try to be a horror game). The inspiration is Five Night's at Freddy's, except the game will only be custom night. I've already planned out the basic mechanics and enemies. I was originally considering the game take place in a hotel, and you're in an elevator that can move floors and close doors, but I don't think there's a way to make it work. Instead I have mechanics based on the enemies reacting to loud sounds and bright lights.

Thomas Tang (DZ)

tt2195@nyu.edu

+1 (646) 236-5503

Redmond, WA

©2025 by Thomas Tang

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