For some reason I never added this to my previous card games, but I added a card gallery to Fortress Siege. I say “for some reason” because it really wasn’t that hard, most of it was just me using code from Randomly Generated RPG. Anyways it’s in and any future games should also have it.
While working on cards I decided to get rid of status effects. The ones I had are stunned (skips next attack) and shielded (can’t lose power or health). They are powerful and I didn’t come up with enough effects to justify using them. Plus they add complexity and I don’t need that complexity for this game.
Last week I was planning on only doing 40 cards, but I now have 42. Now my plan for this last week is to go up to 45 cards, replace some placeholder names, and then be done with the game. A game with 45 different ideas in it seems like a pretty good number. Some data points:
Flower Draft has 30 cards.
Antiquitus has 4 tiles you pick up + 2 event tiles + 36 placards = 42 ideas.
Battery RAM has 30 robots + 15 events = 45 ideas.
Dominion Rising Sun: 25 cards + 10 events + 15 prophecies = 50 ideas
Of course, just having a bunch of ideas isn’t the end all be all. I still like Relentless Waves even though it only has 10 ideas (the enemies), and I still like Mutating Forest even though it really only has 12 explorers (the paths don’t count as ideas). It just feels good to make a game with tons of ideas in it though.
Temporum has 30 cards + 48 zones = 78 ideas.
Moon Colony Bloodbath has 45 buildings + 20 robots + 25 twists = 90 ideas.
Randomly Generated RPG with 63 player abilities + 92 enemy abilities = 155 ideas.
I also have notes on 2 dreams I had, time to see if I can recall them. The first one is apparently some real life theme park based on Mario Kart, where you can go racing on tracks. The main thing I remember is that there was an underwater track, and it was very slow. The experience was also miserable, by the end of the race I was coughing and spitting out water. After doing all the tracks I and another person agreed that the underwater one was by far the worst one.
The second one I remember more of. It was a school field trip where everyone was staying at a hotel. I got my room key and watched everyone else check out their rooms. Meanwhile I struggled to find my room, before I was told that it was hidden away. It turns out my room was actually quite large and looked like a palace, which was great (plus I had no roommate). But the actual purpose of this school trip was to perform in a choir (why I was in the choir I have no idea why). While on a lunch break I realized that my phone was nearly dead and my charger was up in my room, but I wasn’t allowed to go there. Instead I had to sneak up there using some very narrow stairways. It took so long to get back up there that when I got my phone charger, I had missed the choir completely.