Daily Games (May 09 2025)
- Thomas Tang
- May 10
- 2 min read
Last week, the soldier game was at 6 cards remaining. Now the game has 4 cards remaining. This doesn’t mean I spent an entire week just to come up with 2 cards, it just meant a few other cards died along the way. Otherwise there isn’t much to report, as there still isn’t any art or name or rulebook.
One day I got an idea in my mind: what if I had a game that updated every single day? Kind of like NYT Connections, or Temple Gates Games Dominion. Every day the game generates a new puzzle/kingdom that’s the same for everyone. It's a pretty easy way to get engagement, people can talk about the game every single day. I took the time to prototype this idea of a new thing every day and it worked out. I can have the RNG seed set to the current day in UTC, and it won’t change until another day passes. I even have the code be able to output how long it’ll take before the RNG seed will change.
I was going to make a quick word puzzle game to showcase this discovery, but have struggled with an idea for it. My first thought was a game where the game picks a word and then adds in random letters. Your goal is to select the wrong letters until you figure out a word, but this has the issue of, what if you find a word that wasn’t intended? My other thought is to do Cards of Fortune again, but it didn’t seem too exciting to make the same game again. Anyways, unless a great idea comes by I may not end up making a word game after all (especially since I should first finish the soldier game by the end of this month).
Instead, where else can I use this discovery? A good choice is Randomly Generated RPG: every day player abilities and enemies are predetermined, and maybe some cheats/challenges are forced on. It seems great except that I’ll have to first rewrite how players and enemies are generated. Also I never added in a way for you to manually select player abilities. The reason I never did it originally was because the game was always intended to be random, but maybe I should just do it anyway. Plus if I’m already having to rewrite how abilities get randomly selected, it should allow this functionality as well. Again I’ll get to this in a month from now.
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