Relentless Waves Update (June 06 2025)
- Thomas Tang
- Jun 7
- 2 min read
I finished the update for Relentless Waves. It now has 3 extra levels: 2 tutorial levels that are only 2 waves, and an enemy rush level that’s 10 waves. I could have gone for more but decided this was good enough for now. The first 2 tutorial levels are supposed to be easy and they explain parts of the game (and some trickier enemies). The enemy rush level shows off all the enemies in the game in a row. My first attempt at making this level was way too hard and some specific waves took way too long, and I made it easier. So easy that I can beat it at 150% difficulty pretty easily (the random level though, no luck).
In addition to the ball juggling challenge (which at 150% difficulty is super difficult), I added a cheat: infinite bullets. Now you no longer need to pick up bullets from the sky. I didn’t add a cheat for enemies no longer attacking if they’re defeated though. It’s fine for cheats/challenges to change the game, but I don’t want anything that completely throws away the main concept of the game. I kind of wish I could have added more cheats/challenges, but this is all I have for now.
Now there’s still the pressure of figuring out what game is next. I did more research into the tarot card idea I had before, and realized that the idea of a card doing different things was something I had thought of before. I think I just like the idea that something can be good or bad. Many years ago I had the idea of cards being named after weather and natural phenomenon. A card like Snow’s Beauty would show kids playing in the snow or something, while Snow’s Wrath would show a blizzard, and the card effects would mirror each other. Anyways back to the tarot card thing. It seems hard to pull off, as several tarot cards have abstract meanings that would be hard to communicate on a card. Plus what would the main gameplay loop be? I still haven’t figured this out.
I also had another idea that I sort of like but also not really. Basically the game lasts several rounds, and in each round there are 5 prizes. Players secretly pick one of the prizes and apply a bonus to any of the prizes. The bonuses are “multiply by -1” or “multiply by 2”. For example if you pick +$50, but someone added -1 on it, instead of getting +$50 you get -$50. Whoever has the most amount of money at the end wins. The problem is, it only works with many many players, and it may just be completely luck based. Maybe there’s a different way to make it work.
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