Tower Level (July 25 2025)
- Thomas Tang
- Jul 25
- 2 min read
I've finally done with changing Randomly Generated RPG to support translations. It has over 750 lines, which surely isn't much compared to really large / more story-based games, but it's definitely the most out of any game I've translated so far. In comparison, Relentless Waves and the platforming game are under 40 lines (and I doubt the platformer is going to get many more lines).
Another thing about the platformer is that there isn't even much code for it. Which in a way makes it a great first try at test cases, since I don't need too many of them. What this means though is that most of the work remaining is just on me, making new levels. Currently I'm not on pace to finish the game before August, and now the goal is instead mid-August.
Currently I'm still working on level 5. I have a cool idea, although it has nothing to do with the bullets I created earlier. Instead there is a tower in the middle of the level, and while it's easy to move yourself between both sides of the tower, moving boxes is trickier, as it's surrounded by purple barriers. The tower itself is a column of upwards arrows that launch a box upwards, and then at the top there is either a rightwards arrow or a leftwards arrow. Except what arrow is there is determined by a button. I still don't know what the player is doing yet in the level, but the goal will be to constantly move boxes between the 2 sides of the tower.
The mysterious online game is still taking up a ton of my time. I've had to work on it every day for a while now, and while it is fun I would like to calm down on it. Time spent on it is time not spent on the platformer. However if I had to guess it's still going to be like one or two weeks before I can finally stop having to put time into it every single day.
Finally here's a new song: https://www.youtube.com/watch?v=TdZNsRqM_cY
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