Quick Report (Apr 11 2025)
- Thomas Tang
- Apr 12
- 1 min read
The post for this week will be very short as not much has happened. I fixed the AI bugs from last week and it took me 4 days to figure everything out. In the end the code is much better but debugging was frustrating as the code got into infinite loops, and figuring out where and why exactly it went infinite was difficult. Right now I'm 40% done with the cards and areas. There's still work needed in other areas though like the UI (currently there's no way to see how much money anyone has). With all of this, and including the fact that I need art for everything, means my goal of finishing this game by the end of April may be tough. If things go really well over the next week it could be possible, but if not it may come out in May instead.
For the original Battery Game I had spreadsheets handle choose one effects and if else effects. It was messy but it happened. For Battery RAM I gave up on that because I could manually program those effects and it was way easier. I briefly wondered, is it possible to actually make that work in a spreadsheet? Without looking at it too hard it's probably possible, but probably not worth the effort, especially since there are so many more urgent things to fix.
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