I somehow have done zero work on the platforming game this week. This is because I instead spent the time setting up the translation code for Randomly Generated RPG. This process requires finding every bit of text in the game, and putting it into a spreadsheet. For both puzzle games I'm working on, I've been putting text into spreadsheets since the beginning. But for Randomly Generated RPG I didn't do that. And unlike something like Relentless Waves, there is a ton of text in this game, which includes the menus and the log and character abilities.
Another tricky part is that the game's uses a lot of variables, things like "[character] takes [number] damage." This mean the translations also have to take this into account. In the translation spreadsheet, everything is written as "$This$ takes $Num$ damage," and the plan is that if someone was translating this game into a different language, they still have to keep "$Num$", because the code searches for $Num$ to replace with a number.
The spreadsheets says there are over 600 lines of text, and 400 of that is the abilities. To speed up the process, I wrote a google apps script to take existing text from the ability spreadsheet, and organize all of them into the translation sheet. If I did all of that manually it would've taken me many hours; instead it just took a few minutes.
Anyways I'm getting close but I'm still not quite done. And since I've been doing this only this for a week I have nothing else to say for this week.