Over the course of the past week I got 3 minigames done, which is about what I expected. After all of them are done I'll have to playtest all of them to make sure that it's even possible to get the best possible score, as some of them may be too hard. To summarize the 3 I made:
1) a level where you have to move around collecting coins and dodge the skulls that will send you back to the start.
2) a combination of memory and cursor movement. you have to touch the orbs in the correct order, while avoiding any other orbs with your mouse.
3) you have to protected your rockets from bullets until they're ready to launch, but while a rocket is protected it's launch timer will no longer tick down.
Each minigame didn't take long to make, and since each game doesn't need that much code that also means I can get away with some slightly sloppy coding. My biggest worry is that I may run out of ideas too quickly, as I've only got 4 out of many games done so far.
Another thing is this blog. Will it end one day? I'm approaching the 2 year mark, and I think it's more and more likely that after Dec 31 this year, things will come to a close. I've gradually had less and less to talk about, even when posts are a week apart from each other.