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For this 1st game I'm trying out a bullet hell game. You shoot at enemies while you have to dodge a bunch of bullets that enemies shoot at you. I think, like Slow and Steady (which was also made in 1 week), there will be waves of enemies that you defeat, except instead of having fixed waves I think I'll try random ones (that get harder over time). I get to reuse some code from that tank game that I've all but abandoned, which makes it easier.


2 more details I forgot to mention yesterday. The games I make have to be different from each other, they can't all just be variations of the same genre. This means the other 3 games this month cannot be bullet hell games. Also 4 weeks is 28 days and there are 31 days in the month; this means I'll allow 2 of the games to take 8 days instead of 7, and the 1st game will come out on Dec 8.

My no-longer secret plan for December is: I will release a game every single week. For 4 weeks in a row, I have 1 week to come up with an idea and implement it. The games will be small and probably will barely have any art, but still, 4 games in a month. And I'll put them on itch.io every week too, as a collection of minigames.


The inspiration for this was Major Studio from my 3rd year of college, where for 4 weeks in a row, I had to make a digital prototype in the span of 1 week. It's also inspired by me wanting to take a break from making online card games because I've been doing that for so many months (doing those kind of games in 1 week would be impossible). I've done no planning whatsoever, I don't even know what the 1st week's game will be yet. Just like Major Studio, I'll have to come up with an idea within 24 hours or so.

I gathered my list of card game ideas that I've written down over the months and put them in approximate tiers of how much I like it. I don't want to share that list yet, but I did add a couple more ideas in it. What I also realized is that the bottom tier really doesn't excite me much, I doubt any of those 5 ideas will make it. Of course since I'm taking a break from card games I'm not touching any ideas on this list for a while.

Thomas Tang (DZ)

tt2195@nyu.edu

+1 (646) 236-5503

Redmond, WA

©2025 by Thomas Tang

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