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A few minor things for the bullet hell game (background flashes when you take damage, an end screen, etc). But today I also thought, maybe this website needs a way to sort through my games based on how much I like them. Right now they're sorted by release date which works, but maybe someone just wants to find my personal favorite work (and there are smaller projects that I'm more proud of than some of my main projects). I'm not sure how to do that though. Probably will have to figure that out after the month is over.

Another idea I'm trying is that you have limited bullets. To get more bullets, you have to pick up collectibles falling from the sky. This also encourages you to move around more and dodge bullets more.


Also I updated 3 of my itch games to the newest Unity version and with webgl versions because downloading them isn't great. I only did this for games I'm fond of (Randomly Generated RPG, Flower Draft, All Shapes and Sizes), and will let the others stay as-is (outdated).

One thing I'm trying out right now for this week's game is that enemies don't go away when their health drops to 0. Even if you shoot them to death, they will continue to shoot at you. Only once you defeat all the enemies will everyone be removed (to be replaced with the next wave's enemies).

Thomas Tang (DZ)

tt2195@nyu.edu

+1 (646) 236-5503

Redmond, WA

©2025 by Thomas Tang

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