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As mentioned in my retrospective, I feel like the bullet hell game was fun, but it didn't really push me into new areas. It felt like I was playing it safe. Which meant for this week I wanted to try something more experimental. That's why for the next 8 days, I'm going to try making a randomly generated puzzle game. I don't think the gameplay will be super creative (it may just be a simpler version of Ninja Painter), but the randomly generated part, that sounds challenging and I'm not even sure how to start coding that but I'm gonna try.

After adding in some art for the enemies (adding custom art for their bullets would've taken too much effort) I think I'm pretty much done with the 1st week's game. I planned on it coming out on Dec 8 but it can probably just come out on Dec 7. Which means I have to now make the website page and figure out the game for the next week.

I need a logo for the game, which will be a screenshot of the player dodging bullets. At the same time I need a video of the game to put on the website (videos don't work so well for online card games, but they do for action games). I recorded a video of myself playing the game; at first I was trying to do it without taking any damage but it was way too hard; I spent like 2 hours not getting anything done and I decided the video is just me beating it.

Thomas Tang (DZ)

tt2195@nyu.edu

+1 (646) 236-5503

Redmond, WA

©2025 by Thomas Tang

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