Mom wanted one and I figured out how to add a comment section to these blog posts. It's not very advanced and looks ugly but I think it works. I don't know if I'm actually going to reply to any comments but you can write in there if you want. (Ignore the part that says to log in as a member, you don't have to do that.)
So far I've gotten a system that can brute force through all the possible ways to play a level, and find the best path. I've only tested this on a very simple level so far but I think it should work for more complex levels.
But also I'm no longer as confident in having puzzles be completely random. Generating entire levels by random does not sound promising, I feel like it'll just generate stupid looking levels (and impossible ones too). Which means probably I'll manually make some levels, have the brute forcer show the player what the goal is, and you have to match that goal.
As mentioned in my retrospective, I feel like the bullet hell game was fun, but it didn't really push me into new areas. It felt like I was playing it safe. Which meant for this week I wanted to try something more experimental. That's why for the next 8 days, I'm going to try making a randomly generated puzzle game. I don't think the gameplay will be super creative (it may just be a simpler version of Ninja Painter), but the randomly generated part, that sounds challenging and I'm not even sure how to start coding that but I'm gonna try.