While starting this platformer game I realized I don't know how to code 2D platformers anymore. Chromatacombs is 3D, while City Maneuver looks 2D but everything about it is actually 2D. I did try to make it actual 2D, but gave up and now it's pretend 2D.
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The 2nd game is now released. Making the game work on webgl was much harder than I thought. First I had to increase the memory size of the game, and then the game kept crashing. It turns out this was because some code on webgl will crash even if you put it inside of a try catch (specifically indexoutofrange exceptions), that was a painful 2 hours. I'm looking forward to making this platformer though - my plan is that you can create platforms by clicking on the screen.
I added the 5th level, which is the hardest one. My brute forcer gets a bit slow if it has to process any solutions that take 15 movements which is why I had to limit the 5th level to 9 movements. Overall I'm still not that happy with this game but it is what it is.
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