This 4th level didn't end up being super long, but it certainly is hard. For tomorrow I'll have to record gameplay and then edit the game logo, which I really don't enjoy doing. But I have to somehow communicate that the bottom left corner game is a platformer.
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I've added another 2 levels. I think for tomorrow I will add one last very long and hard level, and then on Dec 22 I will do some final adjustments and then release the game. I already have a very rough idea for the final week, but will worry about it later.
Even though earlier I wanted to pursue ultimate freedom for creating platforms, I'm now thinking that it'll work for a very short game with very specific levels, but for a longer game you'd have to go for a more puzzle-like game. Fortunately for this collection I'm doing the former, but granting ultimate freedom does make it tricky to make levels. I don't want players to just skip past everything in a level by creating platforms above every obstacle.
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