top of page

I've managed to beat the game. I actually ended up making the enemies more aggressive (if all of them are set at the maximum difficulty) because I felt I could beat it. The hardest part of the challenge is actually to stay concentrated for 3 minutes in a row, cause one mistake will end it. But with the extra time I have, I guess I can consider adding more enemies. I'm not sure I will (the sound and light mechanics are built around having those 4 enemies in particular), as I don't want an enemy that feels forced, but maybe there's something else I can do.

What's funny is that other than tweaking the aggressiveness of the enemies, this game is basically done. I guess Five Night's at Freddy's games really aren't that difficult. Which means instead I can try to add some polish, like finding actual sound effects (it feels weird when you activate sound in the game and you hear nothing) and doing some lighting.

Today I finally added buttons to enable doors and checking cameras and all that stuff. Which means now the game is playable. The game right now is actually really hard, the enemies move fast and you don't have much time to either relax or react. Definitely need to practice this a lot (especially since I plan on recording gameplay for it).


Also usually adding a screenshot of the game to one of the quadrants of the game logo is one of the last things that happens. This time I already did it, because the quadrant I made is just the map of the game, and that's already done.

Thomas Tang (DZ)

tt2195@nyu.edu

+1 (646) 236-5503

Redmond, WA

©2025 by Thomas Tang

bottom of page