I started working on the update to Randomly Generated RPG. I’m almost done with it, but need a bit more time for the last few Rules. As expected, I dropped all the extra effects from the emotions, the cheats and challenges, and changed lots of abilities. I didn’t expect to change any of the Wizard’s abilities since none of the gameplay changes affect them, but nope I still ended up changing many of them. Perhaps more surprising is that I dropped the Neutral emotion. At first I thought that keeping Neutral would be fine to keep since it’s very simple. But also it didn’t interact with anything else, and I barely had any abilities that used it, so I just got rid of it altogether.
EDIT: It's 1am on Feb 28, and that was enough time to finish everything I wanted. You can play the update now: https://dz-tt2195.itch.io/randomly-generated-rpg
After I’m done with these last few Rules, I think I want to write a design document for Randomly Generated RPG. I could go over the ability pie for the players, and explain how ideas changed / got dropped. Unlike the other 2 topics I want to one day write about (which are: simultaneous turn games vs consecutive turn games’ and fixed content games vs random content games), this one I already know everything I want to talk about. And it just sounds fun to do a deep dive on the game I’m most proud of.
But then after that, what’s next? I actually thought of 2 potential ideas for games. The first is a game where every few seconds, one of your controls will change to a different key on the keyboard. You may even have to press 2 buttons at once just to move around. The question then is, what happens in the rest of the game. Do you just move around and avoid things on the screen? I don’t want to do Relentless Waves again, and I already gave up on that dungeon game because it was just avoiding obstacles while moving around, so I feel like the game needs to involve something else as well.
The other idea I think has more promise. The game is, you play 4 small games, all at the same time. They all begin at once, and you must beat them all at once. If you lose in one of them, or run out of time, you lose. What happens in each of the 4 games can be anything. It could be a card game, a platformer, but what’s important is that they can be either won or lost, need quick thinking and movements, and can’t be ignored for too long. The games do need some moments where nothing is happening / you can wait, so you can temporarily ignore it and focus on other games. But for sure it can’t be, you play the games one after another with no pressure. The games also have to be simple, as 4 games can be very overwhelming. One potential idea is, it’s a platformer, you control all 4 players at the same time (in different levels), but you can press a button to temporarily disable the controls in one of the games. And if you don’t beat every level in a certain amount of time, you don’t win.