Time Attack Update (Oct 30 2026)
I got up to 15 rules for Time Attack. Just like with All Shapes and Sizes I’m gonna take a break from adding more for now, will come back to add the final 5 later. One significant advantage this game has over All Shapes and Sizes is that I don’t feel so bad making rules that are neutral and/or hurt you. The new triggers also helped. One bummer is that, both because of the UI and player attention, I can only have 2 rules per game. In terms of amount of replayability and variety, having 4 things per game is a lot more than just 2 per game. But Time Attack doesn’t have much room at the top, and you’re constantly paying attention to all the bullets being shot at you.
Last week I said after Time Attack I’ll try to start a new game. Except that this week I got some ideas for Randomly Generated RPG, which means I’m gonna go back to that first. Since this is a game I’m much more familiar with, it’s possible I’ll be able to crank out the 10 extra rules I want, but just 5 will be fine for now. I also considered rewriting some of the code related to the combat loop, but that may be a lost cause. There’s no real advantage to doing so, other than to make me happy, and I doubt any of the new rules will require me to rewrite anything. Any new code architecture will instead be saved for a future game.
I also made a fairly large gameplay change to Crafts Fair. I decided I wasn’t happy with the rule where: you create a token at level 1, and then upgrade a token. The intention is to force you to end up with a bunch of tokens at the lower level, while still letting you upgrade tokens. But now I think that you too often end up with a bunch of tokens you can’t use, and also upgrading to the highest levels takes too long. Now you get to choose twice: either make a token at level 1, or upgrade a token. You can still do the classic make a token, upgrade a token, but you can also do just one or the other. I think this should play a lot better, and is probably more intuitive as well.
But I would really like to finish one more new game before the end of the year. It’s only been Crafts Fair, Four Games at Once, and Area Control (Trade Secrets only somewhat counts as a new game), which doesn’t feel like much. The improvements I made to my other games are great, except for when I get stuck on making progress, but still I want to make new games.
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