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Quick Flower Draft Update (May 29 2026)

  • May 30
  • 1 min read

This will be a short post. Work on the new Flower Draft has been going well. I’ve programmed all the cards and turn structure, which were easier than I thought it would be. I decided that 28 cards is good enough, I don’t particularly need to go for more. I also had the idea that there would be Twists, that would basically be the Rules from Randomly Generated RPG. But I’m not sure if there’s anything too interesting there. This game is a lot simpler, and the player cards themselves are already doing the variety thing.


Just like Randomly Generated RPG, I also added some settings to the game. At the end of your turn, the game pauses to either: give you one more chance to undo; or to give you time to read new cards. I added settings that let you disable those prompts, because I can see them being annoying. There are also situations in the game where the game makes you choose something, but there’s only one thing to click (for example: you choose a card in your hand, but only have 1 card). There’s now a setting for: automatically click that card, don’t ask the player to click on the one option.


Things I haven’t done yet are: a name/logo for the game, adding sound effects, and multiplayer testing. I should be able to get everything done in a week. I will also add all these miscellaneous quality of life features to Crafts Fair, even though I’m not adding new content to that game.

 
 
 

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