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Many Mini Things (Mar 13 2026)

  • Mar 13
  • 3 min read

The title of the post is a pun. Many Minis is at the point where it has 4 minigames, which means I could now properly try the game as intended. For a while it was only at 3 minigames, and it was already super difficult. I made the game easier and easier and now I’ve managed to beat it a few times. The plan now is to add more minigames and then officially release it. I also want to allow 2 options: one where you play 4 games at once and see how many you can beat, and another where if you fail one you just fail everything immediately. Each minigame also needs better visuals. But you can try it out for yourself here (the password is SecretGame): https://dz-tt2195.itch.io/many-minis.


I also redesigned the rest of this website. I discovered that you can have dynamic pages, where you make just 1 page template, and the website fills in different elements with data from a table. I did that for all of my games, and I like how it looks. I also added information to each game, such as how long each session of it takes to play and how complicated the game is for new players. And if I want to add more things, it’s much easier to edit one page than to edit all of them.


I also did a little thinking on the 2 slideshows I wanted to make. I think it may be better to merge them into one, and have the slideshow be about the exact kind of game I like to make. While doing that thinking, I thought about roguelite games as a point of comparison. Roguelites are basically games where every time you play it, you get randomly generated content, which sure sounds like the kinds of games that I make. It would certainly be easier to say that I enjoy and make roguelite games rather than any longer explanation. The thing is though, while roguelites have things I enjoy, there are parts that I don’t like, which makes me unwilling to say that I want to make those games. 


  1. They usually have permanent upgrades, which I don’t enjoy. It feels too much like grinding, and I’d rather just restart from a clean slate. 

  2. I also don’t like it when each attempt can theoretically go on forever, I’d rather just reach a win condition and restart. In fact I can only go for 30 minutes at a time before I want to restart.

  3. A lot of them let you choose which bonus you want, and I don’t want that. While it may sound like you get to choose combos, I don’t like that you always end up sticking with the best combos, and ignoring everything else.

  4. Finally I don’t like getting to set up my character. Both for the issue mentioned above, but also It’s too much time spent on not actually playing the game. I just want to get right into the gameplay. 


That’s why I like Dominion so much, it avoids all those issues. No permanent upgrades, there is a clear end condition and reasonable game length, no ability to choose which cards show up each game. This is also why I made the design choices I did with Randomly Generated RPG. I consider that game to be more similar to Dominion than to any roguelite game, even though they’re not even the same genre.

 
 
 

1 Comment


Guest
Mar 14

Your new website looks good. How many people subscribed your post?Are there people play your game and give you feedback?

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